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Back on Track

After a long time of (not) forced vacation, I have put the Xhelos Page Online. All the Data from the game before the temporal shutdown is still functional again. So the next week im going to see the state of the game an create a better schema of work. I think that my main problem with  the game is that I dont really have any idea of the next step of programming. Im gonna do some brainstorming and try to get the overall idea of the game.

Yes, currertly you can fight and win battles in the game, but there's no motivation in doing so, no resource grabbing, no rewards for battling. I Need some ideas to what this strategic games is going to.