Beginning Module Development Resources
Sun, 2012-03-25 23:29 — superadmin
Two weeks ago I had a Sunday off so I gave a quick look to the state of the game. The tutorials section were already done and working for my thesis plan, with the proper documentation required by the University so I could finish my Grad Thesis.
So, now we're talk about the next steps to take on the game. The resource Manager part, that's it.
Xhelos Resources Minitutorial
In Xhelos, we obtain resources in two ways, conquering territories and in the midst of battle. Let me explain both steps:
- Territory Conquest: Each territory will have a certain production bonuses that will be yours when you conquer the territories.you will get the resources over time.
- In battles: I have take the idea from some RPG ala DIABLO, or the online game RISK Factions. Every time you knock out an enemy unit, it exploded and left behind a box of resources that you can use immediately.I find the idea interesting and give an extra incentive for "battling".
Well, that will be it for now. And well, we are now in a new game version: 0.5.0.0. In this version im going to focus on resource management. See you soon :)

