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Reactivating Xhelos! 10 years later

Reactivating Xhelos! 10 years later

14 years ago we started this project along with the blog TaurenCreate, a blog dedicated to video game creation. In 2014, we stopped developing this project for multiple reasons, but now in 2024, with new technologies at our disposal, we can continue the development of this great project.

With this, we are launching Alpha version 0.9.5, which will focus on fixing various bugs we have. Also, we want to mention that we will have a larger team for this development, and we will be working with GIT to improve the entire process.

The upcoming features on the Roadmap are:

1) Create our own login system for this game instead of continuing to use the Bootstrap system from Drupal6. It was good because it allowed us to log into the game with a Drupal user, but it is neither effective nor efficient. What we might do for now is call the login only once, if it’s done through Drupal for the game. We will also store the user in a session to match it with Drupal for the time being. Most likely, we will use WordPress to recreate the main page.

2) Address the insertion of units on the map and create the Global Energy system. Every action will cost, in addition to the unit's mana (which we think we will eliminate in the future), a Global Energy cost, so you will need to balance the use of large weapons with your energy usage.

3) Review the unit creator system. Unfortunately, the most recent copy we have did not migrate the creature creation system. We will have to rebuild it.

4) Review the base construction system and see how we will handle unit construction. The focus is always to make this game more tactical than strategic, so we want to limit resource acquisition to make it more fun. At the beginning, we might make it more common, but we will refine it as we go.

The 13th of every month is always a perfect day to continue something.

#somethingiscoming


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